Killer Guides is offering its full collection of the unofficial Elder Scrolls Online Strategy guides. The guides are written by real gamers and made from their actual gaming experience. They aren’t just the filtered versions of general strategies and walkthroughs that the developer was okay with releasing. They explore the game on a deep level and reveal to players tips, strategies and even exploits that would never find their way past the editors of an official guide.

killerguides guide coverWith the guide being in digital PDF format, I found it easy to navigate and browse the guide on my computer, tablet, or even my smartphone. I dont’t have to worry about keeping track of a huge book or lugging it around everywhere. For the section I need to review the most, I just printed it out.

Content-wise, I think the guides can be placed at par(or even more!) with the quality of what you will find in an official guide. The layouts are both easy to follow and detailed. Even very inexperienced players will get plenty of use out of these guides.

This guide pack has a huge amount of content useful to both new or advanced gamers. Let’s look at each guidebook individually.

The ESO Leveling Guide

This the most general of all of the guide books. It focuses on player leveling and also gives players a little bit of everything. Of all the books in the package, this is the one I found most useful overall. What especially helped me level up my character with the fastest way possible, regardless of a class, from its extensive leveling tips provided in the book.

With this particular guide, you are sure to reach the level cap in just seven days. It’s hard to say “no” to that kind of leveling speed or you are too lazy to follow the guide. Whether you’re looking to create a character fit for PVP or PVE, this guide will show you how to master both builds. The point of MMOs is to gain the highest level with the best guide and gear available, this guide covers them all.

The ESO Gold Guide

This gold guide is all about the in-game money. It revealed to me every conceivable strategy and trick, even going much further in detail than the leveling guide, as far as making money in the fastest way possible. It showed me how to use crafting to its greatest potential for profit by covering how to level up each crafting profession from start to endgame. Since ESO has a player-driven crafting market, it taught me strategies on how to benefit off the market both as a buyer and seller.

The ESO Class Guides

The remaining four guides in the collection detail each of ESO’s opening classes, the Dragonknight, Sorcerer, Nightblade and Templar. These guides explore each class in intimate detail. It provides insider tips on how to get the best out of each class with the quickest way to reach max level. Since there are so many ways to develop a class in ESO, the guides shows all possible character progressions and builds. Trying to be everything doesn’t usually work for me in terms of making the best build, so this guide helped me in planning my character out from the beginning, ensuring that they I have a real powerhouse by the time I reached endgame.

The class guides also deal with how gear and characters interact. In the Elder Scrolls Online, all classes could use all types of weapons and armors. In my point of view, it is both good and bad. The good point is you could wear and play whatever you want, but the bad thing is you could end up being a weakling from trying to mix and match too much. With the help of each individual class guide, you will worry no more about being end up in a useless build. The guide crafty details with some of the strongest builds for each class. These builds combine certain gear, class skills, weapon skills, and world skills together to maximize a character’s power potential.

eso dragonknight guide

What I love the most in class guides is their extensive pvp strategies. Truly I tell you, my main weak point in the Elder Scrolls Online is in PvP. I really had no problem with PvE, but when it came PvP. People killed my Dragonknight like it was a piece of cake. However, it was no longer my problem after reading the Dragonknight guide. It covers different roles for the DK in PvP, group strategies, and the best build available. This same kind of effective pvp strategies are also discussed in the Templar, Nightblade, and Sorcerer guide.

Value for the Money

Many players may be planing to only purchase the leveling guide, but there is so much more to be had by getting this guide pack. Any player who experiences the leveling guide will end up being hungry for the even more advanced strategies for each specific class. The best thing a player can do to enjoy the Elder Scrolls Online the most is to play every classes and try every builds available in the game. To do that, it is truly recommended to have this guides package to help you.

Notice: Some parts of the article are a bit out of date since the Elder Scrolls Online is constantly evolving. For the most up-to-date strategies, I'd suggest getting this digital handbook instead – it comes with some killer guides to leveling and individual classes.

Sorcerers, Templars, Dragonknights and Nightblades will each have their own separate forms of class progression in Elder Scrolls Online. Storyline progression will remain consistent throughout all four classes, but each class will gain a variety of new skills as well as the ability to morph skills into new versions that have added effects and bonuses. This allows players to customize their paths of progression.

Elder Scrolls Online Class Progression Guide

Skill Progression

Every active ability can be morphed into two different variants of the same ability. For some classes, these morphed abilities gain powerful new effects such as area effects, self-heals, knockbacks, damage mitigation and more. Both morphed abilities will be useful for different reasons in many cases. If a Dragonknight is leveling as a tank, for example, they may wish to morph their abilities into ones that help reduce damage taken. PvP players will also find a great deal of their best PvP assets are found within the morphed ability options.

Players are limited to choosing one of the two morphed options per ability. It’s possible, however, to reset all of your skill points and morphed abilities by visiting a shrine and paying a gold fee. It may be a very good idea to use one skill progression build while leveling then choosing another upon reaching level 50.

Class Progression

Aside from the different morphed abilities, each class has three class skill lines to choose both active and passive abilities from. New abilities will unlock as players gain experience and levels in each of the skill lines. This experience is gained through all normal experience-gaining methods as well as completing certain quests. Experience can also be gained by discovering new areas and reading certain books that are found throughout the game. In this way, discovery helps lend a helping hand to character progression.

Players can also progress through guild skill lines, alliance skill lines (for Cyrodil), racial skill lines, crafting skill lines and world skill lines. Each have new abilities that can be unlocked similar to class skill lines. Free skill points can be placed into any abilities that have been unlocked. It’s possible to learn enough abilities to comfortably perform multiple roles and experiment with a large number of builds and playstyles.

Class progression is a large part of Elder Scrolls Online and a large part of the leveling experience. Just like all Elder Scrolls games, the sky’s the limit when it comes to progression paths and player roles.

Notice: Some parts of the article are a bit out of date since the Elder Scrolls Online is constantly evolving. For the most up-to-date strategies, I'd suggest getting this detailed ESO Guide Package instead – it comes with some killer guides to leveling and individual classes.

Notice: Some parts of the article are a bit out of date since the Elder Scrolls Online is constantly evolving. For the most up-to-date strategies, I'd suggest getting this detailed manual instead – it comes with some killer guides to leveling and individual classes.

In Elder Scrolls Online, there are four faction-based guilds to choose from. All classes can be a part of multiple guilds, but since each guild gives you a unique skill line, it may be beneficial to choose to specialize in one or more guilds in order to maximize your skills. Each guild will also offer separate faction rewards and vendors that may be suited to particular roles and classes better than others.

For a Templar, which guild holds the most benefits will largely depend on what type of role your Templar is focused on. Healer Templars, for example, will likely see the most benefit in joining up with the Mages Guild as their first and primary guild. This is due to the high amount of both active skills and passive skills that restore Magicka and give Magicka bonuses. Offensive Templars may also find that the Mages Guild has the most benefits for them, especially if they find they run out of Magicka frequently during combat.

In addition to the Mages Guild, the Fighters Guild may serve useful for all types of Templars due to the concentration of skills in the Fighters Guild skill line that deal more damage to Undead and Daedric enemies. Both types of enemies are very common in ESO, and as such, these abilities may come in handy especially during endgame. The passives may also be useful for all areas of gameplay.

eso templar guilds

The other two faction-based guilds will be the Vampires Guild and the Werewolves Guild. These guilds will be useful for all classes most likely but also slightly more difficult to join due to the fact that you cannot join them as early as the other two guilds. These two guilds are also more lore-based due to the abilities both have that let you shift into either form.

All guilds will have a set of obtainable goods that may come in handy for all types of Templars. The Mages Guild, for example, may have useful Magicka-based equips or crafting recipes. It will also be important for all Templars to at least familiarize themselves with the Mages Guild due to the fact that Soul Shards can be obtained from a vendor there. These are needed for certain abilities as well resurrecting in place after dying.

Both the Mages Guild and Fighters Guild can be found in the first main cities in each alliance‘s major starting zone after the introductory areas. You’ll receive quests to visit each guild as soon as you enter the city.

Notice: Some parts of the article are a bit out of date since the Elder Scrolls Online is constantly evolving. For the most up-to-date strategies, I'd suggest getting this detailed ESO Guide Package instead – it comes with some killer guides to leveling and individual classes.

Notice: Some parts of the article are a bit out of date since the Elder Scrolls Online is constantly evolving. For the most up-to-date strategies, I'd suggest getting this detailed manual instead – it comes with some killer guides to leveling and individual classes.

No Elder Scrolls game is complete without a class option for lurking about in the shadows and assassinating enemies before they have a chance to know what hit them, and the nightblade class fulfills that need. Choosing the nightblade class will give players three distinct skill trees to choose from that each have their own strengths and specialties. Each tree has its own active, passive, and ultimate skills to choose from that players can use to strengthen their own playstyle in whatever way suits them best.

Assassination

The first skill tree option is Assassination. This skill line is focused on dealing brutal, quick attacks to take an enemy
down before having a chance to retaliate. The active skills are Assassin’s Blade, a melee attack that does extra damage to weakened foes; Teleport Strike, which causes the nightblade to immediately appear next to the target and do damage while stunning them; Blur, which increases the chance that enemies miss; Mark Target, which allows the nightblade to do extra damage and gain health once an enemy is killed; and finally Haste, which increases attack speed for a duration. The passives increase damage done by the nightblade, which allows foes to be taken down quicker, while the ultimate ability Death Stroke deals damage to an enemy while reducing their ability to be healed.

nightblade

Shadow

The next skill line is Shadow, which focuses on letting the teso nightblade class stay hidden until the most opportune time to strike. The active abilities of the Shadow line are Shadow Cloak, which grants invisibility for a short duration; Veiled Strike, a damage ability that stuns enemies if used while stealthed; Path of Darkness, which creates a path that damages enemies and increases the nightblade’s movement speed; Aspect of Terror, which causes enemies to run away in fear; and finally Summon Shade, which creates a shade that will attack enemies and reduce the damage they deal. The passive of Shadow increases stamina, survivability, and spell duration. The ultimate skill is Consuming Darkness, which creates an area that snares targets while reducing the amount of damage allies take while allowing them to become invisible.

Siphoning

The final tree for the nightblade is Siphoning, which focuses on stealing beneficial stats from enemies while strengthening the nightblades’ benefits. The active skills for Siphoning are Strife, which causes damage and heals the nightblade for a percentage of damage done; Agony, which stuns an enemy for a long duration; Cripple, which steals an enemy’s movement speed and gives it to the nightblade; Siphoning Strikes, a skill that weakens a nightblades attacks but causes them to restore stamina and magicka; and finally Swift, which increases and reduces the cost of sprint speed. The passive skills of Siphoning increases health and magicka, while the ultimate ability Soul Shred damages and stuns enemies while giving allies an opportunity to leech those enemies’ health.

Nightblades are a powerful class comparing to other eso class. when put into the right hands. It’s important for them to remember that skill trees can be mixed and match to meet their own specific playstyle.

Notice: Some parts of the article are a bit out of date since the Elder Scrolls Online is constantly evolving. For the most up-to-date strategies, I'd suggest getting this detailed ESO Guide Package instead – it comes with some killer guides to leveling and individual classes.

 

Notice: Some parts of the article are a bit out of date since the Elder Scrolls Online is constantly evolving. For the most up-to-date strategies, I'd suggest getting this detailed manual instead – it comes with some killer guides to leveling and individual classes.

The Elder Scrolls Online templar class is a holy warrior that excels at smiting enemies and protecting allies, and the templar skills reflect that. Class skill trees each have three types of skills to choose from: active skills that can be added to the hot bar, passive skills that add a passive ability to the class that never goes away, and an ultimate skill that becomes available at level 12.

Aedric Spear

The first skill path is Aedric Spear. It works best with a melee play style because while it does have some ranged attacks, the majority of the skills increase melee damage or get the templar in melee range. The active skills are Puncturing Strikes, a barrage of melee attacks; Piercing Javelin, causing a magic spear to be thrown; Focused Charge, causing the templar to charge enemies; Spear Shards, which disorients an enemy; and Sun Shield, which creates a damage shield with its own health. The passive skills of Aedric Spear increase damage done and block rating. The ultimate skill Radial Sweep will damage every enemy within range with magic damage.

Dawn’s Wrath

The second skill path a templar can choose is Dawn’s Wrath. It’s more of a caster’s tree, as templars who choose it will be able to smite enemies from a distance. The active skills are Sun Fire, burning the enemy for direct damage; Solar Flare, damages the enemy while increasing the templar’s attack damage; Backlash, causing the enemy to store damage it takes for 6 seconds before releasing it again; Eclipse, which causes an enemy’s spells to be reflected backwards; and Blinding Light, which gives enemies a chance to miss. The passive skills will increase spell power and ability durations, and the ultimate skill Nova will weaken enemies while making them deal less damage.

Restoring Light

The final path for a templar is Restoring Light, the main choice for healers. Its actives are Rushed Ceremony, a simple ally heal; Healing Ritual, a self healing ability that also heals nearby allies; Restoring Aura, which drastically increases stamina and health regeneration for allies when active; Cleansing Ritual, which removes a negative effect from an ally; and Rune Focus, which creates a protected area that increases armor and spell resistance while standing inside of it. The passives increase the healing effectiveness and duration of the active spells. The ultimate skill, Rite of Passage, will channel healing to nearby allies.

Remember that templar skills, like any elder scrolls online class skills, can be combined and synergised with in whichever way the player chooses. Some players will find strength in dedicating all of their skill points to one tree, while others will excel when spreading them out over multiple trees.

piecing jevelin

Notice: Some parts of the article are a bit out of date since the Elder Scrolls Online is constantly evolving. For the most up-to-date strategies, I'd suggest getting this detailed ESO Guide Package instead – it comes with some killer guides to leveling and individual classes.

Notice: Some parts of the article are a bit out of date since the Elder Scrolls Online is constantly evolving. For the most up-to-date strategies, I'd suggest getting this digital handbook instead – it comes with some killer guides to leveling and individual classes.

Dragonknight, the magic-weilding martial arts expert class of Elder Scrolls Online, is probably one of the best classes for solo play in the game. Combining different armor and weapons and using special abilities can take you from defensive tank to damage dealing killing machine. Being able to swap between two weapons mid-combat helps choose how to start the fight and cope under pressure. This makes the Dragonknight a highly versatile solo character that will be a great asset in team play.

dragonknight's lava-whip

Deciding your gameplay early on will help you focus your skills and use them efficiently. Refer to the Elder Scrolls Online guides, the Dragonknight has 3 skills, all of which have 5 active, 4 passive and 1 ultimate ability each. The Dragonknight’s special abilities make it distinctive from any other class.

Ardent Flame is the more offensive of the skills, doling out massive damage using fire. Fiery Reach pulls an enemy to you and Searing Strike burns them where they stand. Deal out periodic damage to nearby enemies with Inferno or exhale a Fiery Breath onto the ones in front, for more damage over time. Lash out on the stunned or immobilized with Lava Whip to throw them off balance. Passive skills increase the damage and duration.

Draconic Power is the more defensive tanking ability, with a mix of offensive capabilities. Spike Armor increases your resistance and returns melee attackers damage. Dark Talon holds enemies in place and deals additional damage to enemies that are not already affected. Dragon Blood heals the knight and Inhale steals the health of nearby enemies. Use Reflective Scales and gain temporary immunity from projectiles. Passive skills increase defense, health regeneration and effects, as well as increases magic resistance.

Earthen Heart protects the knight and nearby allies, great in pve and pvp. Throw a stone using Stonefist to deal physical damage or Molten Weapons to increase weapon power for the Dragonknight and nearby allies. Obsidian Shield gives the knight and allies a protective rock armor. Trap enemies and hinder their accuracy with Ash Cloud or stun them with Petrify. Passive skills increase duration, stamina, and helps with ultimate abilities.

elder scrolls online dragonknight

The Dragonknight’s primary combat style revolves around melee. A strong heavy armor, sword and shield will allow you to take the most damage. In the Ardent Flame skillset, using a two-handed sword will allow you to go from tank to crowd control in an instant.

Passive bonuses are affected by race in Elder Scrolls Online. So do your research on the races, choose your gameplay, and build your Dragonknight to suit your needs!

Notice: Some parts of the article are a bit out of date since the Elder Scrolls Online is constantly evolving. For the most up-to-date strategies, I'd suggest getting this detailed ESO Guide Package instead – it comes with some killer guides to leveling and individual classes.

Notice: Some parts of the article are a bit out of date since the Elder Scrolls Online is constantly evolving. For the most up-to-date strategies, I'd suggest getting this digital handbook instead – it comes with some killer guides to leveling and individual classes.

First of all, the Elder Scrolls Online is confirmed to have a first-person view. The level cap will be 50. And there’s 3 alliances that are going to be in this game. We’ve got the Aldmeri Dominion, Daggerfall Convent, and the Ebonheart Pact.

Alliances in the Elder Scrolls Online

Aldmeri Dominion

The Aldmeri Dominion is going to be represented by a bird-of-prey, so that will be the little insignia that goes along with that alliance. It will be formed by the 3 races of Altmer, Bosmer, and the Khajiit, which are the lion cat-type people that you’ll know if you’ve played an Elder Scrolls game before.

Daggerfall Convent

The Daggerfall Convent is your next alliance, and there’s a lot of people. That’s probably what most players are going to pick, and I know a lot of people online are giving it a try. I hope it doesn’t get too overpopulated on the Daggerfall. The alliance is represented by a lion as the insignia. That is compiled of Bretons, Orcs, and Redguards. All these races you’ll recognize if you’ve played an Elder Scrolls game before, but there’ll be more information on this as we get closer to the beta and closer to release.

Ebonheart Pact

The third alliance is the Ebonheart Pact, with the insignia of a dragon. That is comprised of Dunmer, Nords, and Argonians. Argonians are the other less human-like race, and they’re like lizard people. The Orcs are a little bit different; they’re very similar to typical Orcs in any other fantasy game, where they have green skin and tusks. They tend to be a bit more muscular, and be based around melee combat.

Notice: Some parts of the article are a bit out of date since the Elder Scrolls Online is constantly evolving. For the most up-to-date strategies, I'd suggest getting this detailed ESO Guide Package instead – it comes with some killer guides to leveling and individual classes.

Notice: Some parts of the article are a bit out of date since the Elder Scrolls Online is constantly evolving. For the most up-to-date strategies, I'd suggest getting this digital handbook instead – it comes with some killer guides to leveling and individual classes.

Crafting will be in the game and soul gems will play a big part. Just like in Skyrim, you can use your soul trap spell, make a weapon, and have Soul Trap in it. So when you attack with that to kill something, it fills your soul gems with souls, and then you can use that to enchant weapons and apply enchants back on weapons when they run out of juice. They are confirmed to be used in crafting and enchanting.

Elder Scrolls Online Guide to Crafting and Mundus Stones

When asked about crafting, the lead designer for this game, said that, “We have an awesome crafting system in the world that will be very familiar to the players of Skyrim.” Hopefully, they’re going to keep it nice and simple. I think if they stick roughly to what they have in Skyrim, like needing bones and the scales to make a dragon-based armor, would be pretty cool. I know that they might not use the same exact things, but needing these rare parts is always fun; trying to hunt them down and reporting on where you found them. One thing I could assure you: crafting will be significant in the Elder Scrolls Online

Other Features

Some of the features that will be in this game include when PvP will start. After Level 10, you’ll be able to go to the PvP area, the War of the Alliance, and do the big PvP, which sounds awesome.

There will be a feature called Mundus Stones, and they will give players special abilities. I guess they’ll just be hidden around the world. You’ll just find them in your travels, and if you activate them, you’ll get yourself some special powers or buffs. I’m not entirely sure whether you’ll be getting permanent abilities from these or whether it’ll just be buffs for a certain amount of time, like you get in a lot of games. That’s a nice feature as it adds a nice mechanic to questing, finding these extra things makes things a bit more interesting and less dull.

Notice: Some parts of the article are a bit out of date since the Elder Scrolls Online is constantly evolving. For the most up-to-date strategies, I'd suggest getting this detailed ESO Guide Package instead – it comes with some killer guides to leveling and individual classes.

Notice: Some parts of the article are a bit out of date since the Elder Scrolls Online is constantly evolving. For the most up-to-date strategies, I'd suggest getting this detailed manual instead – it comes with some killer guides to leveling and individual classes.

The Elder Scrolls Online: Missions and Mounts Types

There will be time travel-based missions in the game. You won’t be playing the entire game through and stay in the same timeline you’re in. Apparently, there will be missions that involve you becoming another character and traveling back in time to previous battles in the history timeline. You’ll get to see a bit more detailed story and maybe previous events that have led up to the situation that you’re in the game, and the game’s development will unfold. Any roleplayer or storyline lover will be glad to hear about these things.

The Elder Scrolls Online: Missions and Mounts Types

Mounts will be included in the game. Just like in Skyrim and Oblivion, you’ll be able to ride your horses. There is still no factual information on this, but I’m guessing with it being an MMO, there’s going to be more of a range than just different colored horses. I don’t know if they’re going to try to create some creatures you can tame and ride, because obviously, mounts in World of Warcraft is obviously a massive deal; finding them, getting the rare drops, doing the achievements to get them. People get very obsessive with these things. You like to look good in the game, and a lot of people think highly of themselves if they’re looking better in the game.

Notice: Some parts of the article are a bit out of date since the Elder Scrolls Online is constantly evolving. For the most up-to-date strategies, I'd suggest getting this detailed ESO Guide Package instead – it comes with some killer guides to leveling and individual classes.

Notice: Some parts of the article are a bit out of date since the Elder Scrolls Online is constantly evolving. For the most up-to-date strategies, I'd suggest getting this detailed manual instead – it comes with some killer guides to leveling and individual classes.

Detailed Look to Finesse and Synergy in TESO

A lot of Finesse and Synergy system is to do with combat. It is a little bit complex, but it’s definitely something that I haven’t really seen before in a game, and I think it’s going to add a really nice feel to doing these public dungeons and doing 5-man dungeons with people. Because this will dictate how much experience, loot, and benefit you get from an ESO combat, depending on how well you fight and how much you put in. If you’ve got a slacker in your group, he won’t be getting anything. If he sits there, he can’t just run through sopping up an equal amount of experience. He won’t get the same. If you put more effort in and you fight better, you will get more experience and better loot.

Synergy

It is a system to encourage combining moves and abilities. The more everyone uses Synergy, the more successful the team will become as a result. Every class/player has a special ability, and the Synergy system allows you and your group to combine these abilities. Not only are these abilities going to help you get more experience and level quicker. But if you use them together with your friends, they are just going to make your group better. If you’re all combining attacks and thinking about things a bit more, and trying to fight smoother and better, you’ll be doing more damage and you’ll be healing more. Whatever it is you’re trying to do, you’re going to do it more effectively, so your group will kill quicker. Therefore, you will get through things and level quicker, not only through the extra XP you will gain, but just by killing things quicker. All in all, you’ll be saving time.

The benefits of using Synergy and combining your abilities include granting you more Finesse, while your team will kill quicker as these combos will increase DPS and HPS. You will get extra XP. The more Synergy and Finesse you earn in a fight, the more experience the kill yields. If you’re just sitting there doing the bare minimum trying to just kill stuff, you’re not going to get much XP. They’re not really that necessary when you’re just questing and just killing whatever it is in your way. You’re not going to get much of a difference from that. In terms of a boss battle or a group of enemies that are trying to take you down and you’re in a bit of a predicament, this is going to really help you get the max XP out of the situation. I would think it makes the game more entertaining because it encourages you to play in a certain way, rather than just doing the bare minimum and just grinding through, which you can do if you want.

Detailed Look to Finesse and Synergy in TESO

There will be special rewards for you mastering your character although they’ve not been revealed yet. I guess if you’re using the Finesse in getting these kills really smooth, using all your abilities really well, and you’re getting the max XP, there will be some rating that your character will get. Once you get to a certain point, you get some special loot, abilities, or the so-called ‘special rewards’. We don’t have confirmed information yet, so there’s no idea as to what it is. Like I just mentioned, everything I’ve just mentioned is far more important in dungeons and instances, and not so important with small weak monsters.

Finesse

You’ll earn Finesse by using your block in a timely fashion. Finesse is used for your Ultimate abilities. Every class will get certain Ultimate abilities. I’ve read that there will be loads of different Ultimate abilities for your class, but you can only hot bar one at a time. Certain ones will be more devastating than others, but they will have different Finesse costs. You might have one that you want to spam quite a lot, that costs not much Finesse, so you’ll be using that often. You might want to have some ridiculously-powerful big AOE Ultimate that you only break out when you’ve saved up enough Finesse to use it. You don’t get to use it as often, but it does a bit more damage. Obviously, you can change these out, depending on the situation, so you might want one for dungeons, one for PvP, and one for just questing. These things will change as in when you’re playing the game and what you’re doing. It’s basically just a rating and a reward system for playing smoothly, blocking well, interrupting enemies, or just generally fighting in a decent way; not getting hit, getting hit as little as possible, getting your hits in as clean as possible, or knocking enemies out. All in all, it’s just a nice mechanic to have in a game.

Notice: Some parts of the article are a bit out of date since the Elder Scrolls Online is constantly evolving. For the most up-to-date strategies, I'd suggest getting this detailed ESO Guide Package instead – it comes with some killer guides to leveling and individual classes.