No Elder Scrolls game is complete without a class option for lurking about in the shadows and assassinating enemies before they have a chance to know what hit them, and the nightblade class fulfills that need. Choosing the nightblade class will give players three distinct skill trees to choose from that each have their own strengths and specialties. Each tree has its own active, passive, and ultimate skills to choose from that players can use to strengthen their own playstyle in whatever way suits them best.
The first skill tree option is Assassination. This skill line is focused on dealing brutal, quick attacks to take an enemy
down before having a chance to retaliate. The active skills are Assassin’s Blade, a melee attack that does extra damage to weakened foes; Teleport Strike, which causes the nightblade to immediately appear next to the target and do damage while stunning them; Blur, which increases the chance that enemies miss; Mark Target, which allows the nightblade to do extra damage and gain health once an enemy is killed; and finally Haste, which increases attack speed for a duration. The passives increase damage done by the nightblade, which allows foes to be taken down quicker, while the ultimate ability Death Stroke deals damage to an enemy while reducing their ability to be healed.
The next skill line is Shadow, which focuses on letting the teso nightblade class stay hidden until the most opportune time to strike. The active abilities of the Shadow line are Shadow Cloak, which grants invisibility for a short duration; Veiled Strike, a damage ability that stuns enemies if used while stealthed; Path of Darkness, which creates a path that damages enemies and increases the nightblade’s movement speed; Aspect of Terror, which causes enemies to run away in fear; and finally Summon Shade, which creates a shade that will attack enemies and reduce the damage they deal. The passive of Shadow increases stamina, survivability, and spell duration. The ultimate skill is Consuming Darkness, which creates an area that snares targets while reducing the amount of damage allies take while allowing them to become invisible.
The final tree for the nightblade is Siphoning, which focuses on stealing beneficial stats from enemies while strengthening the nightblades’ benefits. The active skills for Siphoning are Strife, which causes damage and heals the nightblade for a percentage of damage done; Agony, which stuns an enemy for a long duration; Cripple, which steals an enemy’s movement speed and gives it to the nightblade; Siphoning Strikes, a skill that weakens a nightblades attacks but causes them to restore stamina and magicka; and finally Swift, which increases and reduces the cost of sprint speed. The passive skills of Siphoning increases health and magicka, while the ultimate ability Soul Shred damages and stuns enemies while giving allies an opportunity to leech those enemies’ health.
Nightblades are a powerful class comparing to other eso class. when put into the right hands. It’s important for them to remember that skill trees can be mixed and match to meet their own specific playstyle.
The Elder Scrolls Online templar class is a holy warrior that excels at smiting enemies and protecting allies, and the templar skills reflect that. Class skill trees each have three types of skills to choose from: active skills that can be added to the hot bar, passive skills that add a passive ability to the class that never goes away, and an ultimate skill that becomes available at level 12.
The first skill path is Aedric Spear. It works best with a melee play style because while it does have some ranged attacks, the majority of the skills increase melee damage or get the templar in melee range. The active skills are Puncturing Strikes, a barrage of melee attacks; Piercing Javelin, causing a magic spear to be thrown; Focused Charge, causing the templar to charge enemies; Spear Shards, which disorients an enemy; and Sun Shield, which creates a damage shield with its own health. The passive skills of Aedric Spear increase damage done and block rating. The ultimate skill Radial Sweep will damage every enemy within range with magic damage.
The second skill path a templar can choose is Dawn’s Wrath. It’s more of a caster’s tree, as templars who choose it will be able to smite enemies from a distance. The active skills are Sun Fire, burning the enemy for direct damage; Solar Flare, damages the enemy while increasing the templar’s attack damage; Backlash, causing the enemy to store damage it takes for 6 seconds before releasing it again; Eclipse, which causes an enemy’s spells to be reflected backwards; and Blinding Light, which gives enemies a chance to miss. The passive skills will increase spell power and ability durations, and the ultimate skill Nova will weaken enemies while making them deal less damage.
The final path for a templar is Restoring Light, the main choice for healers. Its actives are Rushed Ceremony, a simple ally heal; Healing Ritual, a self healing ability that also heals nearby allies; Restoring Aura, which drastically increases stamina and health regeneration for allies when active; Cleansing Ritual, which removes a negative effect from an ally; and Rune Focus, which creates a protected area that increases armor and spell resistance while standing inside of it. The passives increase the healing effectiveness and duration of the active spells. The ultimate skill, Rite of Passage, will channel healing to nearby allies.
Remember that templar skills, like any elder scrolls online class skills, can be combined and synergised with in whichever way the player chooses. Some players will find strength in dedicating all of their skill points to one tree, while others will excel when spreading them out over multiple trees.
Dragonknight, the magic-weilding martial arts expert class of Elder Scrolls Online, is probably one of the best classes for solo play in the game. Combining different armor and weapons and using special abilities can take you from defensive tank to damage dealing killing machine. Being able to swap between two weapons mid-combat helps choose how to start the fight and cope under pressure. This makes the Dragonknight a highly versatile solo character that will be a great asset in team play.
Deciding your gameplay early on will help you focus your skills and use them efficiently. Refer to the Elder Scrolls Online guides, the Dragonknight has 3 skills, all of which have 5 active, 4 passive and 1 ultimate ability each. The Dragonknight’s special abilities make it distinctive from any other class.
Ardent Flame is the more offensive of the skills, doling out massive damage using fire. Fiery Reach pulls an enemy to you and Searing Strike burns them where they stand. Deal out periodic damage to nearby enemies with Inferno or exhale a Fiery Breath onto the ones in front, for more damage over time. Lash out on the stunned or immobilized with Lava Whip to throw them off balance. Passive skills increase the damage and duration.
Draconic Power is the more defensive tanking ability, with a mix of offensive capabilities. Spike Armor increases your resistance and returns melee attackers damage. Dark Talon holds enemies in place and deals additional damage to enemies that are not already affected. Dragon Blood heals the knight and Inhale steals the health of nearby enemies. Use Reflective Scales and gain temporary immunity from projectiles. Passive skills increase defense, health regeneration and effects, as well as increases magic resistance.
Earthen Heart protects the knight and nearby allies, great in pve and pvp. Throw a stone using Stonefist to deal physical damage or Molten Weapons to increase weapon power for the Dragonknight and nearby allies. Obsidian Shield gives the knight and allies a protective rock armor. Trap enemies and hinder their accuracy with Ash Cloud or stun them with Petrify. Passive skills increase duration, stamina, and helps with ultimate abilities.
The Dragonknight’s primary combat style revolves around melee. A strong heavy armor, sword and shield will allow you to take the most damage. In the Ardent Flame skillset, using a two-handed sword will allow you to go from tank to crowd control in an instant.
Passive bonuses are affected by race in Elder Scrolls Online. So do your research on the races, choose your gameplay, and build your Dragonknight to suit your needs!
First of all, the Elder Scrolls Online is confirmed to have a first-person view. The level cap will be 50. And there’s 3 alliances that are going to be in this game. We’ve got the Aldmeri Dominion, Daggerfall Convent, and the Ebonheart Pact.
The Aldmeri Dominion is going to be represented by a bird-of-prey, so that will be the little insignia that goes along with that alliance. It will be formed by the 3 races of Altmer, Bosmer, and the Khajiit, which are the lion cat-type people that you’ll know if you’ve played an Elder Scrolls game before.
The Daggerfall Convent is your next alliance, and there’s a lot of people. That’s probably what most players are going to pick, and I know a lot of people online are giving it a try. I hope it doesn’t get too overpopulated on the Daggerfall. The alliance is represented by a lion as the insignia. That is compiled of Bretons, Orcs, and Redguards. All these races you’ll recognize if you’ve played an Elder Scrolls game before, but there’ll be more information on this as we get closer to the beta and closer to release.
The third alliance is the Ebonheart Pact, with the insignia of a dragon. That is comprised of Dunmer, Nords, and Argonians. Argonians are the other less human-like race, and they’re like lizard people. The Orcs are a little bit different; they’re very similar to typical Orcs in any other fantasy game, where they have green skin and tusks. They tend to be a bit more muscular, and be based around melee combat.
Crafting will be in the game and soul gems will play a big part. Just like in Skyrim, you can use your soul trap spell, make a weapon, and have Soul Trap in it. So when you attack with that to kill something, it fills your soul gems with souls, and then you can use that to enchant weapons and apply enchants back on weapons when they run out of juice. They are confirmed to be used in crafting and enchanting.
When asked about crafting, the lead designer for this game, said that, “We have an awesome crafting system in the world that will be very familiar to the players of Skyrim.” Hopefully, they’re going to keep it nice and simple. I think if they stick roughly to what they have in Skyrim, like needing bones and the scales to make a dragon-based armor, would be pretty cool. I know that they might not use the same exact things, but needing these rare parts is always fun; trying to hunt them down and reporting on where you found them. One thing I could assure you: crafting will be significant in the Elder Scrolls Online
Some of the features that will be in this game include when PvP will start. After Level 10, you’ll be able to go to the PvP area, the War of the Alliance, and do the big PvP, which sounds awesome.
There will be a feature called Mundus Stones, and they will give players special abilities. I guess they’ll just be hidden around the world. You’ll just find them in your travels, and if you activate them, you’ll get yourself some special powers or buffs. I’m not entirely sure whether you’ll be getting permanent abilities from these or whether it’ll just be buffs for a certain amount of time, like you get in a lot of games. That’s a nice feature as it adds a nice mechanic to questing, finding these extra things makes things a bit more interesting and less dull.
There will be time travel-based missions in the game. You won’t be playing the entire game through and stay in the same timeline you’re in. Apparently, there will be missions that involve you becoming another character and traveling back in time to previous battles in the history timeline. You’ll get to see a bit more detailed story and maybe previous events that have led up to the situation that you’re in the game, and the game’s development will unfold. Any roleplayer or storyline lover will be glad to hear about these things.
Mounts will be included in the game. Just like in Skyrim and Oblivion, you’ll be able to ride your horses. There is still no factual information on this, but I’m guessing with it being an MMO, there’s going to be more of a range than just different colored horses. I don’t know if they’re going to try to create some creatures you can tame and ride, because obviously, mounts in World of Warcraft is obviously a massive deal; finding them, getting the rare drops, doing the achievements to get them. People get very obsessive with these things. You like to look good in the game, and a lot of people think highly of themselves if they’re looking better in the game.
A lot of Finesse and Synergy system is to do with combat. It is a little bit complex, but it’s definitely something that I haven’t really seen before in a game, and I think it’s going to add a really nice feel to doing these public dungeons and doing 5-man dungeons with people. Because this will dictate how much experience, loot, and benefit you get from an ESO combat, depending on how well you fight and how much you put in. If you’ve got a slacker in your group, he won’t be getting anything. If he sits there, he can’t just run through sopping up an equal amount of experience. He won’t get the same. If you put more effort in and you fight better, you will get more experience and better loot.
It is a system to encourage combining moves and abilities. The more everyone uses Synergy, the more successful the team will become as a result. Every class/player has a special ability, and the Synergy system allows you and your group to combine these abilities. Not only are these abilities going to help you get more experience and level quicker. But if you use them together with your friends, they are just going to make your group better. If you’re all combining attacks and thinking about things a bit more, and trying to fight smoother and better, you’ll be doing more damage and you’ll be healing more. Whatever it is you’re trying to do, you’re going to do it more effectively, so your group will kill quicker. Therefore, you will get through things and level quicker, not only through the extra XP you will gain, but just by killing things quicker. All in all, you’ll be saving time.
The benefits of using Synergy and combining your abilities include granting you more Finesse, while your team will kill quicker as these combos will increase DPS and HPS. You will get extra XP. The more Synergy and Finesse you earn in a fight, the more experience the kill yields. If you’re just sitting there doing the bare minimum trying to just kill stuff, you’re not going to get much XP. They’re not really that necessary when you’re just questing and just killing whatever it is in your way. You’re not going to get much of a difference from that. In terms of a boss battle or a group of enemies that are trying to take you down and you’re in a bit of a predicament, this is going to really help you get the max XP out of the situation. I would think it makes the game more entertaining because it encourages you to play in a certain way, rather than just doing the bare minimum and just grinding through, which you can do if you want.
There will be special rewards for you mastering your character although they’ve not been revealed yet. I guess if you’re using the Finesse in getting these kills really smooth, using all your abilities really well, and you’re getting the max XP, there will be some rating that your character will get. Once you get to a certain point, you get some special loot, abilities, or the so-called ‘special rewards’. We don’t have confirmed information yet, so there’s no idea as to what it is. Like I just mentioned, everything I’ve just mentioned is far more important in dungeons and instances, and not so important with small weak monsters.
You’ll earn Finesse by using your block in a timely fashion. Finesse is used for your Ultimate abilities. Every class will get certain Ultimate abilities. I’ve read that there will be loads of different Ultimate abilities for your class, but you can only hot bar one at a time. Certain ones will be more devastating than others, but they will have different Finesse costs. You might have one that you want to spam quite a lot, that costs not much Finesse, so you’ll be using that often. You might want to have some ridiculously-powerful big AOE Ultimate that you only break out when you’ve saved up enough Finesse to use it. You don’t get to use it as often, but it does a bit more damage. Obviously, you can change these out, depending on the situation, so you might want one for dungeons, one for PvP, and one for just questing. These things will change as in when you’re playing the game and what you’re doing. It’s basically just a rating and a reward system for playing smoothly, blocking well, interrupting enemies, or just generally fighting in a decent way; not getting hit, getting hit as little as possible, getting your hits in as clean as possible, or knocking enemies out. All in all, it’s just a nice mechanic to have in a game.
Elder Scrolls Online classes will only affect the base abilities that you use on your hot bar, the type of gear you can wear, or the type of weapon you’re only allowed to use. It is literally just the 1-2-3-4-5 five keys that you’ll be setting to, and your Ultimate abilities that the class determines.
There isn’t much information on the classes at the moment. I’ve read that the Templar is supposed to be like a paladin, melee-based moves, but then also has some healing magical abilities using a manna resource. It sounds very similar to a Paladin in your World of Warcraft.
Judging from its name, Sorcerer could be your typical mage, based around controlling the elements.
From the sounds of it, Dragonknight seems like your typical heavy armor with big battle axe.
Nightblade could be more stealthy. You’d probably be encouraged to use daggers and small swords, and sneaking up on people with a bow-and-arrow. Again, you could be a Nightblade and just go for it. You could just wear cloth, wear heavy armor, use a double battle axe, even though your moves are based around stealth.
Any class in this game can wear any armor and can use any weapon, and each class could have up to 7 kinds of skills. Unlike other MMOs, the class you pick or the decision you make at the beginning of the game usually restricts you from using certain weaponry. In Elder Scrolls Online, you can use any weapon you want and any armor you want for any class, even if it totally doesn’t suit and totally doesn’t work right.